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And I own both systems, so I am no longer sporting a DS bias. This is a strike at those who look down upon the DS in terms of processing power. Granted, the PSP does have MUCH better compatibility, currently, but it needs to be overclocked to 333 MHz in order to run Super Mario World at full speed with sound. The latest release of snesDS runs faster than the latest of MANY versions of ports of Snes9x made to the PSP. I'm sure there will be some updates sometime soon. Plus debugging a dual processor app with no debugger is a massive pain in the arse.

I need to optimize the APU core more which is not exactly trivial as it's 95% asm right now already. Once that is nailed, emulating HDMA will be possible, which brings in windows and maybe even basic color effects. That's the reason I keep putting off working on it. Personally I'm amazed it's as compatible as it is Smile. The solutions we've used so far are less than perfect. Getting the damn APU/CPU sync to work in an efficient manner while maintaining compatibility is the main issue right now IMO. Official snesDS home page was located at - and is no longer active.
